C
Cupid Stunt
Guest
I'm working on a math learning game that uses tiles for the potential answers as well as the questions. The range of the answers is 0-19, so it was easy to make a single sprite that had all of the numbers on different frames. Then to use the image_index to set the number and store which number is on the tile for checking later.
and it works well because I can restrict the range as needed and make a nice looking play board.
The issue that I have now is that there are a lot more than 20 possibilities for the question tiles and I hand drew all of these tiles that I already have.
So my question is, besides making a tile and text fall at the same rate on overlapping layers, is there a way to stamp a number or string onto a blank tile from within the code?
So if I need say 143 on a tile I can just use a built-in function to put it on there and then just have the single connected tile instance to manage?
This is a gml project in studio 2.
and it works well because I can restrict the range as needed and make a nice looking play board.
The issue that I have now is that there are a lot more than 20 possibilities for the question tiles and I hand drew all of these tiles that I already have.
So my question is, besides making a tile and text fall at the same rate on overlapping layers, is there a way to stamp a number or string onto a blank tile from within the code?
So if I need say 143 on a tile I can just use a built-in function to put it on there and then just have the single connected tile instance to manage?
This is a gml project in studio 2.