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Hello!
So this game I'm making involves having a whole house in a single game room. I'm using a grid to hold each position's tile, with each position in the grid being taken up by a map that will hold things like texture, tile type, the room it's part of, etc.
It looks something like this:
As you can see, the wall graphics end up being 3 tiles tall and it clutters the rooms. It's hard to see where the side doorways are and the bottom two rows are blocked.
I'd like to have a mechanic where when you walk into a room the left, bottom, and right walls are hidden, leaving only the top wall( not including the corner tiles). I'm unsure of how I'd do this. Any ideas?
So this game I'm making involves having a whole house in a single game room. I'm using a grid to hold each position's tile, with each position in the grid being taken up by a map that will hold things like texture, tile type, the room it's part of, etc.
It looks something like this:
As you can see, the wall graphics end up being 3 tiles tall and it clutters the rooms. It's hard to see where the side doorways are and the bottom two rows are blocked.
I'd like to have a mechanic where when you walk into a room the left, bottom, and right walls are hidden, leaving only the top wall( not including the corner tiles). I'm unsure of how I'd do this. Any ideas?