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Windows [SOLVED] Problem with importing .csv files

Rob

Member
Ever since I've been importing .csv files using the load_csv function, I've had a particular problem and I don't understand what's causing it.

When I try to read the data from cell 0, 0 there is always some kind of issue. If it's a number, gamemaker gives me an error saying that it cannot convert the number into a real.

If it's a string, the string that gamemaker puts out is slightly different than what's in the .csv (from memory it was some kind of rectangular character?)

I know I can use string_digits (which was the fix I used for converting the string into a number) but I just wondered if I was missing something.
 

TsukaYuriko

☄️
Forum Staff
Moderator
How is the text file encoded? If it's only cell 0,0, I'm suspecting that's a byte order mark messing up your import. Make sure it's encoded as UTF-8 (without BOM).
 

Rob

Member
How is the text file encoded? If it's only cell 0,0, I'm suspecting that's a byte order mark messing up your import. Make sure it's encoded as UTF-8 (without BOM).
At the moment I make an excel sheet, fill it out, and then File > Save As > and then choose this highlighted option "CSV UTF-8 (Comma delimited) (*.csv)". I couldn't find out what BOM was, sorry :(

Screenshot 2020-02-13 20.06.10.png
 

TsukaYuriko

☄️
Forum Staff
Moderator
BOM means byte order mark. It's a series of characters at the start of a file to indicate some aspects about its encoding - in the case of UTF-8, that's "" (which may be drawn as squares if your font does not support these characters). The fact that your issue only happens with the top-leftmost cell, so the one at the start of the file, leads me to suspect that the file may have a BOM that is being read as a part of that cell, leading to the problem you described.

Open the generated file in Notepad++. Under Encoding, make sure that the "Encode in UTF-8" (as opposed to UTF-8 BOM) option is checked. If not, convert it to UTF-8.
 
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