Pixelated_Pope
Member
I'm currently using the physics engine, and it seems like to "enable physics" on an object type, I must click the "enable physics" check box. This will create a fixture that I don't want. I'm creating all of my fixtures in code and binding them as necessary as I create instances while my game runs.
Is there a way to remove and destroy the "default" fixture, or alternatively enable physics on an object type without defining a default fixture?
Is there a way to remove and destroy the "default" fixture, or alternatively enable physics on an object type without defining a default fixture?