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GameMaker SOLVED - Physics: Remove "starting" fixture from an instance

I'm currently using the physics engine, and it seems like to "enable physics" on an object type, I must click the "enable physics" check box. This will create a fixture that I don't want. I'm creating all of my fixtures in code and binding them as necessary as I create instances while my game runs.

Is there a way to remove and destroy the "default" fixture, or alternatively enable physics on an object type without defining a default fixture?
 

MusNik

Member
You don't need to click "enable physics" checkbox to enable physics, in fact. When you bind a fixture to an object in code it enables automaticaly.
 
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