J
Jace Boechler
Guest
Hey hi yo, it's been a while since I posted here :>
So I'm working on importing my project from 1.4 to 2 and it's going surprisingly well. By that I mean, the game runs, yeah I had to remove some scripts and the load times are all messed up and controller support is gone but generally speaking all the problems seem like things I can fix.
That is to say, except for physics collision events just not happening. At all. None of them. Which is ... interesting. As far as I can tell physics are working; fixtures are setup properly, gravity works, impulses work, even character movement works. Collisions just don't happen, so characters and objects just fall through the floor.
I've done tests and the collision events are definitely not triggering, it's not that my programmatic responses to these collisions are not working, the collisions are just not happening. I'm assuming I'm missing some simple change to how physics works between 1.4 and 2, like what the default settings of fixtures are or something.
If it means anything, all my fixtures (and the physics world for that matter) are declared programmatically and not in the object/room drop downs.
So any ---uh--- thoughts? Thanks!
So I'm working on importing my project from 1.4 to 2 and it's going surprisingly well. By that I mean, the game runs, yeah I had to remove some scripts and the load times are all messed up and controller support is gone but generally speaking all the problems seem like things I can fix.
That is to say, except for physics collision events just not happening. At all. None of them. Which is ... interesting. As far as I can tell physics are working; fixtures are setup properly, gravity works, impulses work, even character movement works. Collisions just don't happen, so characters and objects just fall through the floor.
I've done tests and the collision events are definitely not triggering, it's not that my programmatic responses to these collisions are not working, the collisions are just not happening. I'm assuming I'm missing some simple change to how physics works between 1.4 and 2, like what the default settings of fixtures are or something.
If it means anything, all my fixtures (and the physics world for that matter) are declared programmatically and not in the object/room drop downs.
So any ---uh--- thoughts? Thanks!