P
Pilocide
Guest
Hi there,
I've just been testing out several things in 1.4. I've noticed that when I assign the phy_position x or y variable to the keyboard_check, it displays the message instance not set before reading it.
I've enabled physics on the player object and I've also created a wall object to simulate collision. However, this message keeps popping up, I've set the physics mask to perfectly surround the sprite but it still doesn't work. Any idea why this is happening?
I've just been testing out several things in 1.4. I've noticed that when I assign the phy_position x or y variable to the keyboard_check, it displays the message instance not set before reading it.
I've enabled physics on the player object and I've also created a wall object to simulate collision. However, this message keeps popping up, I've set the physics mask to perfectly surround the sprite but it still doesn't work. Any idea why this is happening?