B
bobula13
Guest
Hey all,
I've been going through the tutorial that Heartbeast made for a pause menu, saving and loading. All of the functions work just fine except for one major thing.
When the game is paused and then unpaused you can tell that the enemies set in the room were still moving around, like they will be right up against the player character.
The other issue I have is that when the pause menu is on (which is just a simple black screen with white text) the enemies in the room are roaming all over the screen. I have gone over, and over the code and cannot find any discrepancies that would cause this issue.
Any help anyone can give would be appreciated.
Thanks
I've been going through the tutorial that Heartbeast made for a pause menu, saving and loading. All of the functions work just fine except for one major thing.
When the game is paused and then unpaused you can tell that the enemies set in the room were still moving around, like they will be right up against the player character.
The other issue I have is that when the pause menu is on (which is just a simple black screen with white text) the enemies in the room are roaming all over the screen. I have gone over, and over the code and cannot find any discrepancies that would cause this issue.
Any help anyone can give would be appreciated.
Thanks