C
Changyj
Guest
I want to make the paticle disappear as I move on to the next room.
my code :
----------------------------------------
Create event
Sname=part_system_create()
particle1 = part_type_create();
part_type_shape(particle1,pt_shape_spark);
part_type_size(particle1,0.50,0.80,0,0);
part_type_scale(particle1,3,3);
part_type_color1(particle1,16777215);
part_type_alpha1(particle1,0.8);
part_type_speed(particle1,1,1,0,0);
part_type_direction(particle1,100,359,0,0);
part_type_gravity(particle1,0,270);
part_type_orientation(particle1,0,0,0,0,1);
part_type_blend(particle1,1);
part_type_life(particle1,80,120);
emitter1 = part_emitter_create(Sname);
part_emitter_region(Sname,emitter1,x,x,y,y,ps_shape_ellipse,1);
alarm[0]=2
-----------------------------------------------------------------------
Aalarm 0
part_emitter_destroy(Sname,emitter1)
instance_destroy()
----------------------------------------
Step event
part_emitter_stream(Sname,emitter1,particle1,2);
----------------------------------------
Room End event
part_emitter_destroy(Sname,emitter1)
part_particles_clear(particle1)
part_system_destroy(Sname)
part_emitter_clear(Sname,emitter1)
----------------------------------------
Help please!
my code :
----------------------------------------
Create event
Sname=part_system_create()
particle1 = part_type_create();
part_type_shape(particle1,pt_shape_spark);
part_type_size(particle1,0.50,0.80,0,0);
part_type_scale(particle1,3,3);
part_type_color1(particle1,16777215);
part_type_alpha1(particle1,0.8);
part_type_speed(particle1,1,1,0,0);
part_type_direction(particle1,100,359,0,0);
part_type_gravity(particle1,0,270);
part_type_orientation(particle1,0,0,0,0,1);
part_type_blend(particle1,1);
part_type_life(particle1,80,120);
emitter1 = part_emitter_create(Sname);
part_emitter_region(Sname,emitter1,x,x,y,y,ps_shape_ellipse,1);
alarm[0]=2
-----------------------------------------------------------------------
Aalarm 0
part_emitter_destroy(Sname,emitter1)
instance_destroy()
----------------------------------------
Step event
part_emitter_stream(Sname,emitter1,particle1,2);
----------------------------------------
Room End event
part_emitter_destroy(Sname,emitter1)
part_particles_clear(particle1)
part_system_destroy(Sname)
part_emitter_clear(Sname,emitter1)
----------------------------------------
Help please!