C
correojon
Guest
I´m trying to create an effect where particles first grow for some time and then start shrinking until they dissapear. I´ve been trying to find some way to alter the properties of already existing particles but seems like there´s no way to achieve this. I´ve also tried using part_type_death() and use 2 different part types, so the growing particle spawns the shrinking one on death. But as growing particles also rotate and move, this wasn´t working correctly. For example, a growing particle which had rotated 30º would spawn a shrinking particle rotated 200º, so the continuity of the effect is lost.
In old GM version there were particle changers who allowed to change one particle into another maintaining it´s individual properties, but I can´t think of anything to make something similar in GMStudio.
SOLVED: In the end I used an animated sprite for the particles so I can control the shrink, growing and rotation there.
In old GM version there were particle changers who allowed to change one particle into another maintaining it´s individual properties, but I can´t think of anything to make something similar in GMStudio.
SOLVED: In the end I used an animated sprite for the particles so I can control the shrink, growing and rotation there.
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