Hi guys, it's me again. I'm having an issue with my parallax code. Here is how the hole thing is set up; I have 3 background layers, each one follows at a specified speed my character's x position. Code: layer_x("layer1",clamp(o_char.x/2.5,0,room_width)) layer_x("layer2",clamp(o_char.x/2,0,room_width)) layer_x("layer3",clamp(o_char.x/1.5,0,room_width)) It works fine until I reach the room's boundaries. It moves strangely and it stops only when the character is outside the room. What I want is my "backgrounds" to stop when I my view can't move further to the left, or onto the right. Any idea? I tried with camera_get_view_x but it doesn't work either. By the way, my Background layer's sprites have tile horizontal checked in. Thank you for your answers in advance.