Drazglb.
Member
Hi guys, it's me again.
I'm having an issue with my parallax code.
Here is how the hole thing is set up; I have 3 background layers, each one follows at a specified speed my character's x position.
It works fine until I reach the room's boundaries. It moves strangely and it stops only when the character is outside the room. What I want is my "backgrounds" to stop when I my view can't move further to the left, or onto the right. Any idea? I tried with camera_get_view_x but it doesn't work either.
By the way, my Background layer's sprites have tile horizontal checked in.
Thank you for your answers in advance.
I'm having an issue with my parallax code.
Here is how the hole thing is set up; I have 3 background layers, each one follows at a specified speed my character's x position.
Code:
layer_x("layer1",clamp(o_char.x/2.5,0,room_width))
layer_x("layer2",clamp(o_char.x/2,0,room_width))
layer_x("layer3",clamp(o_char.x/1.5,0,room_width))
By the way, my Background layer's sprites have tile horizontal checked in.
Thank you for your answers in advance.