P
petra
Guest
All of my code is working fine, and everything appears as coded, however now I want to be able to call and dismiss my dialogue box when my interact object collides with the npc
I used the diest tutorial on dialogue boxes here:
http://diestware.tumblr.com/post/137357826705/advanced-dialogue-box-tutorial
the dialogue immediately starts playing upon the player entering the room
I've tried using a collide event, where event_inherited is in the execute code, but that just makes the dialogue repeat itself rather than only calling it when they collide.
I'm not 100% familiar with every single bit of gamemaker language, so forgive me if I'm slow to realize what I need to do. Thanks in advance for the help!
I used the diest tutorial on dialogue boxes here:
http://diestware.tumblr.com/post/137357826705/advanced-dialogue-box-tutorial
the dialogue immediately starts playing upon the player entering the room
I've tried using a collide event, where event_inherited is in the execute code, but that just makes the dialogue repeat itself rather than only calling it when they collide.
I'm not 100% familiar with every single bit of gamemaker language, so forgive me if I'm slow to realize what I need to do. Thanks in advance for the help!