• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

[solved]only show dialogue box when objects collide

P

petra

Guest
All of my code is working fine, and everything appears as coded, however now I want to be able to call and dismiss my dialogue box when my interact object collides with the npc
I used the diest tutorial on dialogue boxes here:

http://diestware.tumblr.com/post/137357826705/advanced-dialogue-box-tutorial

the dialogue immediately starts playing upon the player entering the room
I've tried using a collide event, where event_inherited is in the execute code, but that just makes the dialogue repeat itself rather than only calling it when they collide.
I'm not 100% familiar with every single bit of gamemaker language, so forgive me if I'm slow to realize what I need to do. Thanks in advance for the help!
 
Top