I've been looking through the manual to find a way to make an object follow the player while avoiding solid parts of the room, but I couldn't find a reliable way. The context here is I have an NPC that needs to follow the player. I thought about having the game remember the player's vsp (vspeed) and hsp (hspeed) every step and relay that for the following object but I didn't know how to get around this. I know that move_towards_point will not work because I have solid parts of my room that shouldn't be walked through. Paths looked like they could potentially work but they cannot be created 'on-demand' with the player's coordinates each x steps. Does anyone know how this could be undergone? Thanks.