hdarren
Member
I am making a small retro game with a small resolution. I have my game set up the way I normally do with GM1 but I have noticed in GM2 that pixels don't go off grid. This can make movement look jaggidy. In GM1 the objects go off grid so movement looks smooth.
Have I set something wrong in GM2?
In my rooms I have the port size the same as the view. Then at the start of the game I have this code to make the window bigger.
I tried increasing the port screen but it didn't seem to make a difference.
Have I set something wrong in GM2?
In my rooms I have the port size the same as the view. Then at the start of the game I have this code to make the window bigger.
Code:
window_set_size(320*global.Scale,240*global.Scale);