X
xflcy
Guest
I've tried heaps of different things to try and fix this but so far nothing has worked
This code is in a pickup item that effects your fire rate. This is in the collision with the player event
if (global.hasgun == true)
{
global.firedelay = global.firedelay + 0.1;
}
instance_destroy();
The object is ticked as persistent, but for some reason my global.firedelay variable resets back to the default of 0.75 for every room. I would appreciate any help
This code is in a pickup item that effects your fire rate. This is in the collision with the player event
if (global.hasgun == true)
{
global.firedelay = global.firedelay + 0.1;
}
instance_destroy();
The object is ticked as persistent, but for some reason my global.firedelay variable resets back to the default of 0.75 for every room. I would appreciate any help