Bingdom
Googledom
Currently I got some knowledge of making multiplayer games, mainly with simple games. Now i want to expand my knowledge to harder games. I have been working on this game for a while and i would like to make it multiplayer.
This picture pretty much shows what my game is about. The AI contains random variables to make it behave differently (Like different idle times, different weapons, etc) and the AI like to jump in vehicles. How will be able to sync the Server and the Clients as efficiently as possible and make the matches fair? The battles are likely to be 15v15 but can be adjusted and the bots will be replaced by new joining players.
The game is similar to GTA, just a topdown version.
Thanks for reading
This picture pretty much shows what my game is about. The AI contains random variables to make it behave differently (Like different idle times, different weapons, etc) and the AI like to jump in vehicles. How will be able to sync the Server and the Clients as efficiently as possible and make the matches fair? The battles are likely to be 15v15 but can be adjusted and the bots will be replaced by new joining players.
The game is similar to GTA, just a topdown version.
Thanks for reading