Amon
Member
I'm trying to make the sprite attached to my mouse's x, y coords move in a grid like movement. I remember coding it this way a long time ago in a different language by doing this.. mouse_x / 32 * 32, mouse_y / 32 * 32
I cannot get it to work in GML though.
Can anyone point me in the right direction?
I cannot get it to work in GML though.
Can anyone point me in the right direction?