I
ImBored
Guest
I have had this issue before with previous projects and it is something to do with how I am scaling my game to full screen.
The code for how I scale my game is given below:
I then draw the application surface in a post draw event:
The problem that happens is that the mouse_x coordinate is set at 0 at the left side of the screen and the mouse_x coordinate is set at 960 at the far right of the screen. I want it to be 0 on the left of application surface and 960 on the right of the application surface. Same for the y coordinates.
The code for how I scale my game is given below:
Code:
application_surface_draw_enable(false);
window_set_fullscreen(true);
MonitorW = display_get_width();
MonitorH = display_get_height();
GameW = 960;
GameH = 540;
Mult = floor(MonitorW / GameW);
global.XOffset = (MonitorW - (GameW * Mult)) / 2;
global.YOffset = (MonitorH - (GameH * Mult)) / 2;
var Set = true;
var Room = room_next(room);
while (Set)
{
room_set_view(Room, 0, true, 0, 0, GameW, GameH, 0, 0, GameW, GameH, 0, 0, -1, -1, -1);
room_set_view_enabled(Room, true);
if (Room == room_last)
{
Set = false;
}
else
{
Room = room_next(Room);
}
}
surface_resize(application_surface, GameW * Mult, GameH * Mult);
display_set_gui_size(MonitorW, MonitorH);
global.GuiHeight = display_get_gui_height();
global.GuiWidth = display_get_gui_width();
Code:
draw_surface_ext(application_surface, global.XOffset, global.YOffset, 1, 1, 0, c_white, 1);