S
Sam (Deleted User)
Guest
This is a two-part question since both have to do with MFC, (though only the latter has to do with VB6).
1) Can I write a NON-ActiveX DLL and use that as an extension for GameMaker: Studio (using MFC)? I tried doing this and the DLL didn't seem to be recognized by GMS. This could be just because I did something wrong, but I'm not sure, so I'd like some verification.
2) I've been writing a lot of VB6 and C++/MFC ActiveX controls recently. I've got a brief idea of how to use ActiveX controls in GMStudio, (via a DLL), as I'm already doing that with my Microsoft Script Control extension.
Anyway my second question was anyone know what kind of setup compiler GMS1&2 uses and/or how to register ActiveX controls with an associated setup script, for my game installers?
Thanks!
Samuel
1) Can I write a NON-ActiveX DLL and use that as an extension for GameMaker: Studio (using MFC)? I tried doing this and the DLL didn't seem to be recognized by GMS. This could be just because I did something wrong, but I'm not sure, so I'd like some verification.
2) I've been writing a lot of VB6 and C++/MFC ActiveX controls recently. I've got a brief idea of how to use ActiveX controls in GMStudio, (via a DLL), as I'm already doing that with my Microsoft Script Control extension.
Anyway my second question was anyone know what kind of setup compiler GMS1&2 uses and/or how to register ActiveX controls with an associated setup script, for my game installers?
Thanks!
Samuel
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