So, I wanted to change the epsilon value to change at which decimal the == comparisons are rounded to calculate bbox'es... but it seems the epsilon functions don't work. the epsilon is the value at which things are considered to be equal, for example: if the epsilon is 0.01 then 0.0001 == 0.0002 would return true, right? well, I set the epsilon to that and it returns false. And after quite a lot of tests, I still haven't found changing the epsilon to make any difference at all.... WTF?
OK So I finally solved it! The epsilon only affects comparisons between variables (a == b) or a variable and a number (a == 0.5), but NOT numbers you introduce (0.4 == 0.5). For that reason: Code: math_set_epsilon(0.01); return (0.0001 == 0.0002); This would return FALSE. But Code: math_set_epsilon(0.01); var a = 0.0001; return (a == 0.0002); This would return TRUE And Code: math_set_epsilon(0.01); var a = 0.0001; var b = 0.0002 return (a == b); This would return TRUE more info in docs https://docs.yoyogames.com/source/d...s/real valued functions/math_set_epsilon.html