A
arirish
Guest
I am working on a magnifying effect in my game at the moment. I'm achieving this by creating a second view which doubles the port size of the area it's currently over. After playing around with the view variables for a loooong time, I think I've gotten it working nicely enough - I had some issues with this because I had to contend with my initial view, which led to a lot of funkiness.
Anyway, what I now have is a square I can move around the screen which essentially doubles the size of whatever is beneath it. I'd like a circle. I have no idea how to accomplish this. Presumably I'll have to use surfaces or some such?
Second question, I downloaded a free fisheye shader from the marketplace, which looks like it works pretty well, but I'd like it to only apply to view 1 (ie only the magnified square/circle), and not the whole thing. Possible? Going about things the wrong way?
Totally out of my depth on this one.
Anyway, what I now have is a square I can move around the screen which essentially doubles the size of whatever is beneath it. I'd like a circle. I have no idea how to accomplish this. Presumably I'll have to use surfaces or some such?
Second question, I downloaded a free fisheye shader from the marketplace, which looks like it works pretty well, but I'd like it to only apply to view 1 (ie only the magnified square/circle), and not the whole thing. Possible? Going about things the wrong way?
Totally out of my depth on this one.