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iOS (SOLVED!) Just "undefined objects" left (xCode)

Hello guys,

I often wrote distress threads here for solving my troubles with compiling my project
to a iOS/iPad-Bundle (to xCode) - many problems! But I could solve almost all problems!

There are "just" 100 errors left, but with the same characteristica: "Undefined objects..." (watch the attached image).
I think these are the icons for that project. xcode cannot find - why ever...!

I am sure, these problems could be solved in one, with doing something (I still don´t know).
I try to find it out, like I found out/solved the other problems.

BUT: I would be thankful for any kind of hint. Has somebody an idea?

Thank you all for incoming help.
Archie. :bunny:
 

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Hi there,

cancel the last distress! I finally could solve all problems.
The three previous threads of mine, within this topic, are obsolete now.
I solved all problems as follows:

1. Installing GMS2 Mac IDE V. 2.3.0.529 (Runtime V. 2.3.0.401)
2. Installing Xcode V. 12.0 on my macBook Pro
3. GMS2: Target on iOS/iPad (YYC)
4. GMS2: Preferences > Runtime Feeds (Master) > "Clear Runtimes now" > Refresh (circular arrows) > save project
5. Replace template project files within Runtimes folders (GMS2) as described here:
https://help.yoyogames.com/hc/en-us...-to-enable-support-for-Xcode-12-In-GMS2-2-3-0
6. GMS2: Restart GMS2, reopen project, control all preferences > Create executable = Xcode opens .xcodeproj
7. Migrate deprecated languages, enable disabled parameters etc. (easily to be fixed by doubleclick on listed advices)
! But ignore advice of exchanging deprecated OpenGLES with Metal - doing so will cause many errors (undefined objects)
8. Plug in physical iOS/iPad and RUN

It took a longer time. But finally it works...
Best wishes and have a good time. And stay healthy.
Best wishes, Archie!
 
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