Kealor
Member
So im making a pause interface wherein upon pausing the game is moved to a different room within which lies the interfaces, inventory menu etc. and i got a few questions:
1. The current method of designing wherein a room switch occurs (previous room made permanent then non-permanent after switching back) works fine, however i want to have a screen cap of the last frame before pausing (making it look as though the pause menu is an overlay). I'd imagine the easiest way to do this would be taking a screencap, loading the screencap file into a temporary sprite then drawing the sprite. the issue being that i am currently using the trial version of GMS2 so "add_sprite(<args>)" is not usable. Is there another method i can use other than using add_sprite?
2. Should i just completely re-vamp my pausing method such that all objects have a pause clause wherein they do nothing if game is paused?
3. As a bonus: being a standalone programmer/artist making a game that may not generate any money, is it worth it to spend $100 on GMS2 pro?
Thanks!
1. The current method of designing wherein a room switch occurs (previous room made permanent then non-permanent after switching back) works fine, however i want to have a screen cap of the last frame before pausing (making it look as though the pause menu is an overlay). I'd imagine the easiest way to do this would be taking a screencap, loading the screencap file into a temporary sprite then drawing the sprite. the issue being that i am currently using the trial version of GMS2 so "add_sprite(<args>)" is not usable. Is there another method i can use other than using add_sprite?
2. Should i just completely re-vamp my pausing method such that all objects have a pause clause wherein they do nothing if game is paused?
3. As a bonus: being a standalone programmer/artist making a game that may not generate any money, is it worth it to spend $100 on GMS2 pro?
Thanks!