H
Hossein
Guest
recently I decided to create a online multiplayer strategy 2D isometric game with my team, I just want to ask can I use real 3D models in a 2D game ? and if I cant use 3D models how many sprite direction I need to have to have a standard game (I want the doing this in global standard level). the game is still passing the math algorithm for requirement actions. I never don't work 3D in game maker studio, and knowing this answer can help me save a lot of money for game graphic design, I calculate 2 years for developing the whole game with all items for 4 platforms
this is the the first code that wrote for the game and out put like this:
// in the name of the GOD
background_colour = c_white;
draw_set_colour(c_green);
draw_text(mouse_x + 16, mouse_y + 32, mouse_y);
draw_set_colour(c_blue);
c = mouse_y - mouse_x; draw_line(0, c, 1024, 1024 + c);
c2 = mouse_y + mouse_x;
draw_line(0, c2, 1024, (-1024 + c2));
draw_text(10, 10, dn);
draw_set_colour(c_black);
draw_text(mouse_x + 16, mouse_y + 16, mouse_x);
var i;
for(i = 64; i >= -64; i--
{
y1 = (m * x1) + (-32 * i); y2 = (m * x2) + (-32 * i);
draw_line(x1, y1, x2, y2);
draw_line(x2, y1, x1, y2);
}
this is the the first code that wrote for the game and out put like this:
// in the name of the GOD
background_colour = c_white;
draw_set_colour(c_green);
draw_text(mouse_x + 16, mouse_y + 32, mouse_y);
draw_set_colour(c_blue);
c = mouse_y - mouse_x; draw_line(0, c, 1024, 1024 + c);
c2 = mouse_y + mouse_x;
draw_line(0, c2, 1024, (-1024 + c2));
draw_text(10, 10, dn);
draw_set_colour(c_black);
draw_text(mouse_x + 16, mouse_y + 16, mouse_x);
var i;
for(i = 64; i >= -64; i--
{
y1 = (m * x1) + (-32 * i); y2 = (m * x2) + (-32 * i);
draw_line(x1, y1, x2, y2);
draw_line(x2, y1, x1, y2);
}