dazza_bo
Member
I have read a few times that the easiest way to implement pathfinding in an isometric game is to handle it all in regular 'top down' code then only use isometric for rendering. What I don't understand is how though.
I have a ds_grid which is filled with isometric sprite tiles that I can render on screen isometrically, change or delete them with a mouse click, that all works fine but how do I use mp_grid with the ds_grid? The mp_grid_create function takes xstart and ystart arguments whereas the ds_grid does not so do I create the mp_grid at the same x and y position as I begin rendering the isometric tiles?
Sorry if these are dumb questions, this is my first attempt at isometric.
I have a ds_grid which is filled with isometric sprite tiles that I can render on screen isometrically, change or delete them with a mouse click, that all works fine but how do I use mp_grid with the ds_grid? The mp_grid_create function takes xstart and ystart arguments whereas the ds_grid does not so do I create the mp_grid at the same x and y position as I begin rendering the isometric tiles?
Sorry if these are dumb questions, this is my first attempt at isometric.