NathanAuckett
Member
Hi!
So there is a problem in our game right now caused by the order in which step events of multiple objects are being executed. To fix the problem, I need to be able to change the order that the objects execute.
I thought depth would fix this, no that case. From what I've seen and read depth only effects the draw event.
I tried changing the creation order within the room editor. Still nothing. Objects executed in the same order.
I tried re-placing the object I want to execute last, after placing the others. Still didn't work. Same order of execution.
I even tried just changing the objects order within the resource tree in hopes that it might just work. Still nothing.
I am aware of the begin and end step functions. Using them is not preferable due to how things are structured and work so I'd like to avoid that if possible.
Does anyone know of a way to re-order the execution of an object?
Thanks in advance.
So there is a problem in our game right now caused by the order in which step events of multiple objects are being executed. To fix the problem, I need to be able to change the order that the objects execute.
I thought depth would fix this, no that case. From what I've seen and read depth only effects the draw event.
I tried changing the creation order within the room editor. Still nothing. Objects executed in the same order.
I tried re-placing the object I want to execute last, after placing the others. Still didn't work. Same order of execution.
I even tried just changing the objects order within the resource tree in hopes that it might just work. Still nothing.
I am aware of the begin and end step functions. Using them is not preferable due to how things are structured and work so I'd like to avoid that if possible.
Does anyone know of a way to re-order the execution of an object?
Thanks in advance.
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