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GML [SOLVED] Is it possible to execute javascript dynamically through GML?


For example, say when the player clicks on a button in my HTML5 game, is it possible to execute a javascript function at that point in time?


You can implement that as an extension. Create an extension, add a JS file to it, then put this inside the file:
function myfunc() {
  /* Your code here */
Then double-click on the file in the IDE (not in explorer), add a function to it by the same name, and specify the argument count accordingly. Then you can call the JS code from GML using the same name.