Ever since updating to new runtime on GMS2, my game started randomly crash on the launch. It used to work fine...
I tried everything for past 3 days.... searching for the answer no luck at all. It doesn't seem like game is taking much memory from the start.
On some thread I saw that some were able to fix malloc_error_break by checking all device orientations in deployment info then unchecking the ones they don't need. This didn't work for me...
What's frustrating is the fact that it used to work fine just couple days ago before updating to newest GMS2 IDE runtime... now when I try to on previous runtime builds it fails to find build tools. So as of now stuck with the newest runtime v2.1.4.218 ios build.....Please...I really need help. The game is finished yet can't release it suddenly because of this. The test I ran was with iphone5s.. Xcode 9.3.1 mac OS High Sierra v10.13.4
Oh and the game works fine with simulators.....
Thank you so much in advance
I tried everything for past 3 days.... searching for the answer no luck at all. It doesn't seem like game is taking much memory from the start.
On some thread I saw that some were able to fix malloc_error_break by checking all device orientations in deployment info then unchecking the ones they don't need. This didn't work for me...
What's frustrating is the fact that it used to work fine just couple days ago before updating to newest GMS2 IDE runtime... now when I try to on previous runtime builds it fails to find build tools. So as of now stuck with the newest runtime v2.1.4.218 ios build.....Please...I really need help. The game is finished yet can't release it suddenly because of this. The test I ran was with iphone5s.. Xcode 9.3.1 mac OS High Sierra v10.13.4
Oh and the game works fine with simulators.....
Thank you so much in advance
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