A
Advokitt
Guest
I am struggling with the oddest thing. I NEVER had this issue until GMS2. I have absolutely no idea how to fix it and it is very disheartening. Any help would be appreciated.
Anyway, my tiles are 32x32.
My camera is set to 416x256.
My viewport is set to 416x256.
This effectively creates a view that is 13 tiles wide by 8 tiles tall.
Unfortunately when I run the application under these conditions my colors become distorted as if interpolation were on. I have indeed disabled it, both through the configuration settings and in code using gpu functions.
Here is an example of one of the tiles and the terrible scaling it undergoes to the far right. The middle image is what I was expecting and the image to the left is the 32x32 original. Am I missing something?
Anyway, my tiles are 32x32.
My camera is set to 416x256.
My viewport is set to 416x256.
This effectively creates a view that is 13 tiles wide by 8 tiles tall.
Unfortunately when I run the application under these conditions my colors become distorted as if interpolation were on. I have indeed disabled it, both through the configuration settings and in code using gpu functions.
Here is an example of one of the tiles and the terrible scaling it undergoes to the far right. The middle image is what I was expecting and the image to the left is the 32x32 original. Am I missing something?