Dr_Nomz
Member
So for the longest time I've always used this code when making Top Down Shooters:
image_angle=point_direction(x,y,mouse_x,mouse_y)
It makes the sprite point towards the mouse, which is pretty important for shooting guns.
However, now GMS seems to be doing this to my sprites:
So instead of having a sprite displayed, it's warped and has a dead pixel floating by the gun that shouldn't be there, and yes I checked the sprite itself, so it's definitely a GML problem.
Anyway to fix this? Because in older versions it wouldn't anti-alias at all, so no errors like this would appear.
image_angle=point_direction(x,y,mouse_x,mouse_y)
It makes the sprite point towards the mouse, which is pretty important for shooting guns.
However, now GMS seems to be doing this to my sprites:
So instead of having a sprite displayed, it's warped and has a dead pixel floating by the gun that shouldn't be there, and yes I checked the sprite itself, so it's definitely a GML problem.
Anyway to fix this? Because in older versions it wouldn't anti-alias at all, so no errors like this would appear.