M
marioman237
Guest
I want my character to have the ability to double jump, but I'm not sure how to go about it.
This is my Step event:
I'm using grounded as a check for how many jumps the player has used
0 means they are on the floor
1 means they have used one jump
2 means they have used two jumps
This is my Step event:
Code:
//Inputs
//Inputs
key_right = keyboard_check(ord ("D"));
key_left = -keyboard_check(ord ("A"));
key_jump = keyboard_check_pressed(ord ("W"));
key_fall = keyboard_check_pressed(ord ("D"));
//Smooth Movement
move = key_left + key_right;
if(move = -1){
hsp = approach(hsp,negmovespeed,aSpeed); //left
}
else if(move = +1){
hsp = approach(hsp,movespeed,aSpeed); //right
}else{
hsp = approach(hsp,0,dSpeed); //decceleration
}
//gravity
if (vsp < 10) vsp += grav
//Jumping and Quick Landing (My attempt at double jumping)
if (grounded <2)
{
if (key_jump = 1)
{
vsp = key_jump * -jumpspeed
grounded += 1
}
}
vsp+=grav;
//Horizontal Collision
if place_meeting(x+hsp,y,grassfloor)
{
while (!place_meeting(x+sign(hsp),y,grassfloor)) x+=sign(hsp);
hsp = 0;
}
x = x + hsp;
//Vertical Collision
if place_meeting(x,y+vsp,grassfloor)
{
while (!place_meeting(x,y+sign(vsp),grassfloor)) y+=sign(vsp);
if (sign(vsp) == 1)
{
grounded = 1;
}
else
{
grounded = 0;
}
vsp = 0;
}
y = y + vsp;
0 means they are on the floor
1 means they have used one jump
2 means they have used two jumps