(SOLVED)How macros script is "called" ?

Tornado

Member
When I migrated my project from GMS1 to GMS2 the script "macros" was automatically created by GMS2 and placed into the "scripts" folder, replacing the old way of defining macros in Configurations Editor.

Apparently it happens automagically that this script is executed at the start, because all my macros are available at runtime.

But who calls (executes) this script?
Where can I find this place?
 

Nocturne

Friendly Tyrant
Forum Staff
Admin
Macros are pre-processed when the game is compiled. So, you can define a macro anywhere in your game and it will still be defined and available right from the initialisation of the game when it runs as it will have been pre-processed by the compiler, so there is no need to "call" the script at all in the traditional sense (unless you add something other than macros to it).
 
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