Hi, I was wondering just how the room end event works. I have a room with a bunch of instances. I would like to set a certain variable when I leave the room, in this case the current "day" in my game. This should only happen when I leave the room. When I return, and it's not the same day, that difference between that variable and what the current day is, will cause things to happen, to update. However, this room is persistent, so I was wondering if this would affect anything if I use the room end event. The documentation isn't clear enough for me to understand the exact way Room End works. Anyone got a little more in-depth explanation about this event?