A
anthropus
Guest
Hi all. In my game, when an enemy dies, the body stays on the ground. I do this by having the last frame of the death sprite (which is just dead body lying there) stay there. But I noticed that the dead body lying there still has collision--its dead body can block projectiles and such, which I dont want.
What I want is for that last subimage (of the dead body laying there) to not have any collision, to basically be a sprite only and have no impact on any other objects. I'm not using mask for the sprite (just default collision box that game maker automatically applies) and I dont want to make an extra object for a "dead body" instance, and I'd like to keep it that way if possible. But I cant figure out how to "remove" a collision from a specific sub image.
Any help? Thanks.
What I want is for that last subimage (of the dead body laying there) to not have any collision, to basically be a sprite only and have no impact on any other objects. I'm not using mask for the sprite (just default collision box that game maker automatically applies) and I dont want to make an extra object for a "dead body" instance, and I'd like to keep it that way if possible. But I cant figure out how to "remove" a collision from a specific sub image.
Any help? Thanks.