I have a weird bug I don't know how to get rid of because I can't see what's happening, so how do I show my collision mask? What my character does is they can roll, and they do this by running "instance_change(obj_Character_Roll,True)", and depending on where the mouse is, that's the direction they roll in. This changes there sprite, sets there speed, and once the animation plays out, they stop and change back to whatever weapon they were holding. What happens that's weird is they roll pass a "trigger" and even though they aren't touching it, it gets activated anyway, even though this should be impossible. Just figured I should include all that in case it's somehow relevant.