Turbulence421
Member
Hello,
I use several backgrounds for parallax scrolling, and on each background, I see a horizontal line right where the transparency begins.
The issue has something to do with interpolating pixels and zooming in the view (my view size is 25% smaller than my view port) But it seems to be different than the commonly known "tile lines" problem when you don't add enough cushion to their border. My background layer y position is an integer, and so is my view y position.
Someone else on the forums described the exact same problem I have, and the person managed to fix it him/her self, saying "I found that you cant skew the y coordinate of a background so much that the edge of the background is in the game screen. Doing so seems to create a line where the transparency ends." I don't understand what this person means by "Skew the y coordinate."
I use GMS:2
I use several backgrounds for parallax scrolling, and on each background, I see a horizontal line right where the transparency begins.
The issue has something to do with interpolating pixels and zooming in the view (my view size is 25% smaller than my view port) But it seems to be different than the commonly known "tile lines" problem when you don't add enough cushion to their border. My background layer y position is an integer, and so is my view y position.
As you can see, my background part is clean...
But in the game, I see this:
But in the game, I see this:
Someone else on the forums described the exact same problem I have, and the person managed to fix it him/her self, saying "I found that you cant skew the y coordinate of a background so much that the edge of the background is in the game screen. Doing so seems to create a line where the transparency ends." I don't understand what this person means by "Skew the y coordinate."
I use GMS:2
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