SOLVED [SOLVED] Help with Just Dance's Pictogram system

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WodsonKun

Guest
Hi, how are you guys?
So... I started to work on a Just Dance fan-game on GML, and until then, everything is going well
I was able to get video playback (through a extension), programmed lyrics and beat system

Here is the current progress of the game:

But, i'm having trouble with something...
I've been trying to program "pictograms" on GML

(For the ones that doesn't know, pictograms are the "move previews" that are shown on the bottom right corner of the screen)
You can check them here:

I already tried to program them in every way that I knew...
Using alarms, creating new instances, using a single instance to handle every pictogram...
But none of my attempts have worked, or the pictogram isn't even shown
Or the sprite being used is replicated in every single pictogram instance

If someone could help me doing this, I would appreciate it a lot :)

Also, sorry about the bad English, I still have to practice a lot
Thanks for your attention!
 

alefer

Member
ok, to begin with, just dance uses a camera or movement system to know if your steps are correct according to the pictogram, did you manage to recreate that system?
 
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WodsonKun

Guest
ok, to begin with, just dance uses a camera or movement system to know if your steps are correct according to the pictogram, did you manage to recreate that system?
Actually, my problem is not the movement system... It is, with the generation of pictograms
Like, sprite stuff and etc... They are handled by a timestamp-like system


JavaScript:
{
      "time": 157021,
      "duration": 931,
      "name": "quetireup_ar_sh"
    },
    {
      "time": 159574,
      "duration": 904,
      "name": "quetireup1_ar_sh"
    },
    {
      "time": 162127,
      "duration": 958,
      "name": "quetireup2_ar_sh"
    },
This is how pictograms work on Just Dance Now (piece of code taken from Que Tire Pa Lante's JSON file)
Time = time when they should appear on the screen
Duration = movement duration
Name = name of the pictogram that's gonna be used
All of these values are on miliseconds

But answering properly your question, I haven't dealed with motion controlling yet, but i'm already thinking about how i'm gonna do it
 
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WodsonKun

Guest
Also, pictograms and the movement system are not related to each other
As the moves are handled by another set of files
 
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