C
Caniss Altari
Guest
I've been making an RPG with an encounter system similar to Earthbound's (i.e. enemies appear in the overworld and will start battles with you if they touch you) and I've been trying to get it to take you to the screen where the battles take place for, but the room_goto function hasn't been working. Here's my code:
Collision event with player
script_execute(start_battle);
room_goto(rom_battlescreen);
instance_destroy();
My enemy object is still destroying itself as planned, it just isn't taking you to the battle screen.
Collision event with player
script_execute(start_battle);
room_goto(rom_battlescreen);
instance_destroy();
My enemy object is still destroying itself as planned, it just isn't taking you to the battle screen.