M
MatthewL019
Guest
Alright, here's the problem. I like pixel art, and I wish to make a top-down pixel art styled game. However, I would like the GUI and User Interfaces to remain 1920x1080 (high-res).
I have a room, which is set up to be 5,000 x 5,000 (it's a map, basically). I have enabled View 0, and it is set up to have 1920x1080 port on the screen, though a 640x360 port zoomed in on the game. My plan was to add statistic bars such as hunger, thirst and health etc, as well as hot bars for using items, though they would have to be low-resolution to fit in the game view.
I know there must be a more efficient way to scale my game view to 640x360 whilst keeping other aspects 1920x1080, though I have no clue how to. Maybe there isn't a way, but I desperately would like to find a solution. I could just 'scale up' all my pixel art, but I dunno. If you have any suggestions or solutions (which I'm sure you guys do) please let me know! If you need or require any further information I will reply pretty much instantly.
I have GM:Studio Professional with the HTML 5 export.
I have a room, which is set up to be 5,000 x 5,000 (it's a map, basically). I have enabled View 0, and it is set up to have 1920x1080 port on the screen, though a 640x360 port zoomed in on the game. My plan was to add statistic bars such as hunger, thirst and health etc, as well as hot bars for using items, though they would have to be low-resolution to fit in the game view.
I know there must be a more efficient way to scale my game view to 640x360 whilst keeping other aspects 1920x1080, though I have no clue how to. Maybe there isn't a way, but I desperately would like to find a solution. I could just 'scale up' all my pixel art, but I dunno. If you have any suggestions or solutions (which I'm sure you guys do) please let me know! If you need or require any further information I will reply pretty much instantly.
I have GM:Studio Professional with the HTML 5 export.