T
Tonydaderp
Guest
Hi. So I've been making a game, and I recently made a hud. The problem is, however, that the hud is drawn as a gui. It is drawn as a gui because my game uses surfaces for screen transitions, but the gui does not follow view. Even thought it is drawn at view_xview[0] and view_yview[0]. It works great if it is drawn as sprite, but then surfaces draws the hud when transitioning.