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Question - D&D [SOLVED] GMS2 and Vector/SVG

Discussion in 'GameMaker Studio 2 Community Tech Support' started by Tom_SavePointsGames, Apr 26, 2017.

  1. Tom_SavePointsGames

    Tom_SavePointsGames Member

    Joined:
    Jul 6, 2016
    Posts:
    83
    I searched around a bit but couldn't find anything.

    Any word of if GMS2 supports .svg? Also if it doesn't, does it at least continue support for swf like gms1.4?

    If it does, is there anywhere I can read all about it?

    Thanks
    -Tom
     
  2. rwkay

    rwkay YoYo Games Staff YYG Staff

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    DetonDev and Tom_SavePointsGames like this.
  3. Tom_SavePointsGames

    Tom_SavePointsGames Member

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    "and while they are a rough order"

    and then 3 from the bottom...

    "Import SVG graphics"

    dang so it's likely I won't be able to import SVG until Nov/Dec if I buy GMS2. Oh well.
     
  4. DetonDev

    DetonDev Member

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    Sep 7, 2018
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  5. Kululu17

    Kululu17 Member

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    Jun 25, 2016
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    If there is anyplace to show support for getting this particular feature implemented with higher priority, then sign me up. I think .svg support would be REALLY useful.
     
  6. FlavoursGames

    FlavoursGames Member

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    Jul 28, 2016
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    two year after, any news about .svg or it's a far far far dream ? :rolleyes:
     
  7. Ax8472

    Ax8472 Member

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    Jul 15, 2016
    Posts:
    76
    Sorry to bring up this old post again. But SVG files don't currently seem to be on the roadmap. It would be an absolutely huge help to get some SVG support in GMS2. Adobe is just too costly for some folk, and it would mean we'd be able to implement more affordable products such as Affinity when learning to make games in GMS2.
     
  8. MarceloP

    MarceloP Member

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    Apr 11, 2018
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    Was this deleted from the new Roadmap although it was not implemented last year?
     
  9. rmanthorp

    rmanthorp YoYo Games Staff Admin YYG Staff

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    Ax8472 and MarceloP like this.
  10. Chris Livermore

    Chris Livermore Member

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    Aug 1, 2019
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