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Mac OSX [SOLVED] GM4Mac DYLIB Extension Architecture?

S

Sam (Deleted User)

Guest
What architecture should a DYLIB for GM4Mac be compiled for? Note: i am not talking about GameMaker Studio 1.x or 2.x. I am talking about GameMaker for Mac which is based on GameMaker 7 for Windows.

Thanks!
Samuel

Edit:

Did some searching on the old forum and it appears 32-bit is what I'm looking for.
 
Last edited by a moderator:
N

NeutralD

Guest
32bit. Also, make sure it is in the gex extension package. It won't work without .gex. Tested. If you want an example of the ext in C++, PM me.
 
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