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Question - Code (Solved) GLSL ES Shader

  • Thread starter Christoffer Karlsson
  • Start date
C

Christoffer Karlsson

Guest
(SOLVED)
Edit: i changed iterations and volstep to int instead of float and got it to work.

Hello, so im playing around with a shader i found on the web and im trying to get it to work but it gives me an error and i cannot figure out why.

The compile error i get is:
Fragment Shader: sha_starfield at line 42 : '<'
Fragment Shader: sha_starfield at line 46 : '<'
Fragment Shader: sha_starfield at line 42 : '<'
Fragment Shader: sha_starfield at line 46 : '<'

thats it :S

part of the code
Code:
for (int r=0; r<volsteps; r++) {
        vec3 p=from+s*dir*.5;
        p=abs(vec3(tile)-mod(p,vec3(tile*2.))); // tiling fold
        float pa,a=pa=0.;
        for (int i=0; i<iterations; i++) {
            p=abs(p)/dot(p,p)-formuparam; // the magic formula
            a+=abs(length(p)-pa); // absolute sum of average change
            pa=length(p);
        }
 
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