• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

Legacy GM [SOLVED]:Getting keys that are not constants

Z

zendraw

Guest
Hi,

how do you get a key that is not a constant in gms1?
for instance the brackets [ ].
i was thinking about the chr() but im not sure how wuld work.
any ideas?
 

obscene

Member
This'll help... does the reverse of what you want but you'll see there's an id for every key.

/// scr_keyname(constant)

var z="0";
{
switch (argument0)
{
case 8: z="Backspace"; break;
case 9: z="Tab"; break;
case 11: z="Tab"; break;
case 13: z="Enter"; break;
case 16: z="Shift"; break;
case 17: z="Control"; break;
case 18: z="Alt"; break;
case 19: z="Pause"; break;
case 20: z="Caps Lock"; break;
case 32: z="Spacebar"; break;
case 33: z="Page Up"; break;
case 34: z="Page Down"; break;
case 35: z="End"; break;
case 36: z="Home"; break;
case 37: z="Left Arrow"; break;
case 38: z="Up Arrow"; break;
case 39: z="Right Arrow"; break;
case 40: z="Down Arrow"; break;
case 45: z="Insert"; break;
case 46: z="Delete"; break;
case 48: z="0"; break;
case 49: z="1"; break;
case 50: z="2"; break;
case 51: z="3"; break;
case 52: z="4"; break;
case 53: z="5"; break;
case 54: z="6"; break;
case 55: z="7"; break;
case 56: z="8"; break;
case 57: z="9"; break;
case 65: z="A"; break;
case 66: z="B"; break;
case 67: z="C"; break;
case 68: z="D"; break;
case 69: z="E"; break;
case 70: z="F"; break;
case 71: z="G"; break;
case 72: z="H"; break;
case 73: z="I"; break;
case 74: z="J"; break;
case 75: z="K"; break;
case 76: z="L"; break;
case 77: z="M"; break;
case 78: z="N"; break;
case 79: z="O"; break;
case 80: z="P"; break;
case 81: z="Q"; break;
case 82: z="R"; break;
case 83: z="S"; break;
case 84: z="T"; break;
case 85: z="U"; break;
case 86: z="V"; break;
case 87: z="W"; break;
case 88: z="X"; break;
case 89: z="Y"; break;
case 90: z="Z"; break;
case 91: z="Start"; break;
case 93: z="Menu"; break;
case 96: z="0"; break;
case 97: z="1"; break;
case 98: z="2"; break;
case 99: z="3"; break;
case 100: z="4"; break;
case 101: z="5"; break;
case 102: z="6"; break;
case 103: z="7"; break;
case 104: z="8"; break;
case 105: z="9"; break;
case 106: z="*"; break;
case 107: z="+"; break;
case 109: z="-"; break;
case 110: z="."; break;
case 111: z="/"; break;
case 112: z="F1"; break;
case 113: z="F2"; break;
case 114: z="F3"; break;
case 115: z="F4"; break;
case 116: z="F5"; break;
case 117: z="F6"; break;
case 118: z="F7"; break;
case 119: z="F8"; break;
case 120: z="F9"; break;
case 121: z="F10"; break;
case 122: z="F11"; break;
case 123: z="F12"; break;
case 144: z="Num Lock"; break;
case 145: z="Scroll Lock"; break;
case 160: z="Shift";break;
case 161: z="Right Shift";break;
case 162: z="Control";break;
case 163: z="Right Control";break;
case 164: z="Alt";break;
case 165: z="Right Alt";break;
case 186: z=";"; break;
case 187: z="="; break;
case 188: z=","; break;
case 189: z="-"; break;
case 190: z="."; break;
case 191: z="/"; break;
case 192: z="~"; break;
case 219: z="["; break;
case 221: z="]"; break;
case 220: z="\"; break;
case 222: z="'"; break;
case 226: z="< >"; break;
case gp_face1: z="Face 1"; break;
case gp_face2: z="Face 2"; break;
case gp_face3: z="Face 3"; break;
case gp_face4: z="Face 4"; break;
case gp_padu: z="Pad Up"; break;
case gp_padl: z="Pad Left"; break;
case gp_padr: z="Pad Right"; break;
case gp_padd: z="Pad Down"; break;
case gp_shoulderl: z="Left Shoulder"; break;
case gp_shoulderlb: z="Left Trigger"; break;
case gp_shoulderr: z="Right Shoulder"; break;
case gp_shoulderrb: z="Right Trigger"; break;
case gp_select: z="Select"; break;
case gp_start: z="Start"; break;
case gp_stickl: z="Left Stick Pressed"; break;
case gp_stickr: z="Right Stick Pressed"; break;

}
return z;
}
 
one thing you can do is get the last character in the keyboard string and then compare it against various symbol characters,

Code:
    argument0 = string_copy(keyboard_string,string_length(keyboard_string),1);
    switch(argument0){
        case ";":  do_something; break;
        case "=":  do_something; break;
        case ",":  do_something; break;
        case "-": do_something; break;
        case ".":  do_something; break;
        case "/":  do_something; break;
        case "`":  do_something; break;
        case "[":  do_something; break;
        case "\":  do_something; break;
        case "]":  do_something; break;
        case "'":  do_something; break;
    }
and then you can associate that key with a character code

key_value_for_this_symbol = keyboard_lastkey;

in that fashion you can have the user map out the symbol characters for you, since last I heard the actual values for these characters can vary between different platforms and even different versions of gamemaker.
 
Z

zendraw

Guest
thanks for the replys, works like a charm

if (keyboard_check_pressed(vk_anykey))
{
switch (string_copy(keyboard_string,string_length(keyboard_string),1))
{
case ']': lrmb=1; break;
case '[': lrmb=-1; break;
}
}
 
Top