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Am using audio_play_sound with looping set to true to play the sound of an engine. There is a brief gap in sound when it loops. Is there any way to prevent the gap?
I ran into similar, most noticeably with looped music.
I ended up setting my music to "compressed - streamed", and assigned to audiogroup_default which seemed to work, though that may be a fudge rather than a solution...
Turns out there was some gap in the actual file. I assumed their wasn't because I used the same sound file in Stencyl but it must automatically remove gaps.