Nixxi
Member
Currently as a DnD developer, you still need to use GML to get input events from gamepads/joysticks, as if it wasn't already a time-consuming endeavor going back through Step events to listen for those inputs and change their behavior as needed. Can we get an event sub-menu for gamepad button down/pressed/released states similar to the mouse and keyboard events please? I know I can't be the only dev wanting this feature.
Edit: I added an illustration from a junior artist.
Edit: I added an illustration from a junior artist.
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