T
tamation
Guest
Hi all, the maps in my current game are quite large. Around 7680x1152 each, with hundreds of smaller objects within that space. I do have a script running that deactivates all the instances once the room is loaded to only show what's within the view, however when you first transition from one room to another, there is quite a long noticeable pause of 15-30 seconds until you actually enter it and the script starts running. At that point the game runs fine at 60fps with no pauses, it's just the initial swapping of rooms I'm having issues with.
If anyone knows exactly what causes this and what can be done to remove the pause I'd appreciate it a lot!
If anyone knows exactly what causes this and what can be done to remove the pause I'd appreciate it a lot!