S
Sydrik
Guest
I am using GM:S 1 Professional Edition 1.4.9999 and have a licensed Android module. I had compiled Android games before but now am not able to (granted, my laptop had previously crashed and I reinstalled GM:S all over again).
Completed making an Android game and I can even compile it and install it in Android devices. However, when I start the app, I see the default GameMaker splash screen, and the app crashes. I have tried my app on multiple Android devices and the results are the same.
I've tried using the following default settings:
Also had tried the following (just ignore the 23.1.1 Support Library bit. In reality I made sure it was 28.0.0. Ignore the different package name as compared to the above screenshot because I tried compiling two apps):
Have ensured that the relevant SDK platforms are installed: API Level 28, 26, 23, 17, 15, 13, 8, 7. I don't know why I needed to install those older APIs but I watched a tutorial and this was the recommendation.
I've even tried creating a game with only one room. No Google Ad, In-Game Purchase etc... just plain vanilla game app. Tested running the games as Windows games and they run fine. But not when I tried to compile them into an Android app, they crash at startup. The only message I get on the Android devices are that the game has stopped at startup.
If it helps, I have tested the game on a Samsung Galaxy 8, Galaxy 9 and Xiaomi Note 4.
Tried compiling with YYC but my Visual Studio 2017 doesn't seem to be compatible with GM:S 1 (or does it? The forum posts seem to be most updated to Visual Studio 14).
Had gone through many forum threads, but am not getting anywhere. Appreciate any help. Thanks.
Completed making an Android game and I can even compile it and install it in Android devices. However, when I start the app, I see the default GameMaker splash screen, and the app crashes. I have tried my app on multiple Android devices and the results are the same.
I've tried using the following default settings:
Also had tried the following (just ignore the 23.1.1 Support Library bit. In reality I made sure it was 28.0.0. Ignore the different package name as compared to the above screenshot because I tried compiling two apps):
Have ensured that the relevant SDK platforms are installed: API Level 28, 26, 23, 17, 15, 13, 8, 7. I don't know why I needed to install those older APIs but I watched a tutorial and this was the recommendation.
I've even tried creating a game with only one room. No Google Ad, In-Game Purchase etc... just plain vanilla game app. Tested running the games as Windows games and they run fine. But not when I tried to compile them into an Android app, they crash at startup. The only message I get on the Android devices are that the game has stopped at startup.
If it helps, I have tested the game on a Samsung Galaxy 8, Galaxy 9 and Xiaomi Note 4.
Tried compiling with YYC but my Visual Studio 2017 doesn't seem to be compatible with GM:S 1 (or does it? The forum posts seem to be most updated to Visual Studio 14).
Had gone through many forum threads, but am not getting anywhere. Appreciate any help. Thanks.
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