A
Adam Martinez
Guest
Hello! I just started using font_add_sprite_ext() to display a clock in my game. Here's the code I'm using...
global.font = font_add_sprite_ext(spr_font,"1234567890:",true,2)
draw_set_font(global.font)
draw_text(x,y+20,string(global.minutes) + ":" + string(seconds))
Here is the sprite index I'm using...
But here's how it displays in-game. I even changed to background to black to make sure I'm not just missing the white border... It does appear though that everything I made white is displaying as black.
Any ideas how to fix this?...
Thank you!
global.font = font_add_sprite_ext(spr_font,"1234567890:",true,2)
draw_set_font(global.font)
draw_text(x,y+20,string(global.minutes) + ":" + string(seconds))
Here is the sprite index I'm using...
But here's how it displays in-game. I even changed to background to black to make sure I'm not just missing the white border... It does appear though that everything I made white is displaying as black.
Any ideas how to fix this?...
Thank you!