So..
I'm trying to create a noise map in the shape of a flat torus, like this:
But I believe I'm having some difficulties with the fact that a 3 dimensional torus doesn't have a consistent curvature.
I've tried to counter the warp by scaling the noise, but I've been unable to come up with a equation that doesn't increase the circumference of the torus in the process, leaving the warp still remaining.
Looping the noise function across a single axis turns out perfectly fine, that is making a cylinder instead of a torus , but how does one go about looping a noise function in 2 axis? :/
I'm trying to create a noise map in the shape of a flat torus, like this:
But I believe I'm having some difficulties with the fact that a 3 dimensional torus doesn't have a consistent curvature.
I've tried to counter the warp by scaling the noise, but I've been unable to come up with a equation that doesn't increase the circumference of the torus in the process, leaving the warp still remaining.
Looping the noise function across a single axis turns out perfectly fine, that is making a cylinder instead of a torus , but how does one go about looping a noise function in 2 axis? :/