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Windows (solved)Fatal Error: Can not create vertex buffer of size 98304 bytes

I

ItalloSFO

Guest
Code:
__w = 32;
__h = 24;
//__w * __h = 768 circuits
if (global.debug == true)
{
    if (__mpsize == 0 || __room_draw == true)
        return false;
      
    for(i=0;i<__w;i+=1)
        for (ii=0;ii<__h;ii+=1)
        {
            draw_rectangle(i*32,ii*32,(i*32)+32,(ii*32)+32,true);
            draw_text((i*32)+12,(ii*32)+16,"0");
        }
}
Error log:
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object oCriarRoom:

Fatal Error: Can not create vertex buffer of size 98304 bytes
9879 vertex buffers allocated with total size of 948576 KB
at gml_Script_room_draw (line 10) - draw_text((i*32)+12,(ii*32)+16,"0");
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_room_draw (line 10)
called from - gml_Object_oCriarRoom_DrawEvent_1 (line 1) - room_draw();
I found this link: http://bugs.yoyogames.com/view.php?id=16877 but not solved.
Can anyone help me?
 
Last edited by a moderator:
I

ItalloSFO

Guest
I'm not using resources 3D. Its just a for inside another for. when __w = 32 and __h = 24;
 
I

ItalloSFO

Guest
problem solved , I was drawing the text out of the room . thx.
 
I

icuurd12b42

Guest
What I gave you is the fix. the fact you are drawing less now also fixes it... but still

Why is it every time one is told to use a d3d function one replies he's not doing 3d urgh
 
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